tag:blogger.com,1999:blog-1685560256628587439.post1394487824185746307..comments2023-07-10T07:12:16.641-04:00Comments on The Female Perspective of Computer Science: How Important is Interactive Storytelling in Educational Games?Gail Carmichaelhttp://www.blogger.com/profile/14173555781667297996noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1685560256628587439.post-1441966194947918892011-07-14T14:43:30.792-04:002011-07-14T14:43:30.792-04:00Right, I would say that this is building on that i...Right, I would say that this is building on that idea. The question is whether a more elaborate story world with interactive choices would add more benefit.<br /><br />Although, the examples from math text books are actually quite poor. Check out <a href="http://blog.mrmeyer.com/" rel="nofollow">Dan Meyer's blog</a> - if you follow him you'll see why I say that. He actually advocates storytelling in the math classroom, but it's not exactly the same concept as what I'm talking about for games (though there certainly could be overlap).Gail Carmichaelhttps://www.blogger.com/profile/14173555781667297996noreply@blogger.comtag:blogger.com,1999:blog-1685560256628587439.post-27656977795350982022011-07-14T14:40:33.090-04:002011-07-14T14:40:33.090-04:00I love the example for pirate islands to finite au...I love the example for pirate islands to finite automata. I think what you're trying to do is build upon the old idea of illustrated analogies. Take for instance problem-solving sections in old gradeschool math texts.. If you were given a cut and dry question: "Here's this geometry and solve for the missing variable.", it lends itself to the application of the theorems, but doesn't leave much for critical thinking. However, when they present the problem as an illustrated analogy, you've got the start of a sort of framework for your brain to piece together all the little bits so that when you need them all, they're all sort of bundled together. A simple example that comes to mind is "right-hand rule" for cross product. By building the details of the rule around the notion that it fits onto your hand, the conclusion of the direction of the resulting vector is self-deriving.<br /><br />I think it all goes back to the notion that people on average can only remember about 7 disparate items at a time, but by clustering the data into more elaborate constructs, they can cram in a lot more information.Olihttps://www.blogger.com/profile/15208552993437798014noreply@blogger.com