tag:blogger.com,1999:blog-1685560256628587439.post8891302305584381619..comments2023-07-10T07:12:16.641-04:00Comments on The Female Perspective of Computer Science: Learning Computer Science Through GamesGail Carmichaelhttp://www.blogger.com/profile/14173555781667297996noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1685560256628587439.post-10256870481751154552007-07-06T14:24:00.000-04:002007-07-06T14:24:00.000-04:00Excellent points. I reckon the key differentiatin...Excellent points. I reckon the key differentiating factor will be whether the degree is in itself a game development type of thing, or simply a computer science degree that is taught with a flavor of games (giving the student a slight specialization, but not essentially locking them into a particular industry). It looks like Carleton's program is intended to be more like the latter, but I won't know for sure until it actually starts this year.Gail Carmichaelhttps://www.blogger.com/profile/14173555781667297996noreply@blogger.comtag:blogger.com,1999:blog-1685560256628587439.post-91922539625751602042007-07-06T14:10:00.000-04:002007-07-06T14:10:00.000-04:00Teaching programming in the context of writing gam...Teaching programming in the context of writing games is a popular idea nowadays, but I wonder whether it's really such a good one.<BR/><BR/>Writing games tends to involve the most difficult areas of computer science (e.g. computational geometry) in a setting that strongly rewards performance over correctness.<BR/><BR/>Besides that, there's also the issue of the insanely high production values people are accustomed to from their experience with modern commercial games; there's probably no other field of programming with a bigger gap between initial implementation and a satisfying result.MenTaLguYhttps://www.blogger.com/profile/12206115951900114525noreply@blogger.com