Monday, November 6, 2017

GHC17 / Teaching Literature with Interactivity

Any time I go to a conference and see the word 'learning' in a session title, I get excited. Even better when games are involved. So I was already positioned to enjoy Elizabeth Hunter's talk on teaching literature with interactivity. Bonus that she herself is getting a PhD in theatre and knows how to present!

Elizabeth told us about her interesting game project called Something Wicked. The project aims to answer the question of whether playing a true-to-the-text video game adaptation of a famous work of literature help people better understand the work.

In the demo version of the game, the player participates in a battle with the king of Norway. In the book, the battle is described for 70 lines by a bloody military man, but you don't get to see it; it's not engaging for modern students. But you need to understand the nuances in the monologue or else you don't really understand the play.

Elizabeth previously found in her research that taking Shakespeare into unusual settings, using the full environment, helped people enjoy it more. They felt inside the story, and they cared more, which allowed them to think more deeply about the text.

While live theatre does not scale, video games do. It's worth noting that video games are not a replacement of live theatre. However, we can use games to capture some of the benefits we get from live theatre, like boosting affinity, critical thinking, and comprehension. Unfortunately, a lot of literature video games are nothing more than a jazzed-up book, a little too true to text rather than just inspired by a work of literature.

Something Wicked was built according to the rules governed by the world in the book. The game mechanics reward making decisions that Macbeth would have made, rather than "playing well." If you don't play violently enough you have to start again. You have to behave with bloodlust and sneakiness.

So far the game seems to be succeeding in its goals. One cool thing, for example, is that older players end up being excited to analyze Shakespeare's text to figure out why the game was designed the way it was (and even to argue about those decisions).

Learn more about Something Wicked and sign up to playtest on the project's website.