Wednesday, December 19, 2012

Research Article About Me: Creating Compelling Computer Games

There's a nice story about my research on the Carleton website.  I'm particularly happy to see it because it hasn't been easy to figure out my exact thesis project, and it feels good to have finally found my path.
A team of Carleton researchers is trying to find out why so many computer games shy away from using nonlinear storytelling techniques – that is, techniques that help present stories out of chronological order. Traditional media like films and novels use all kinds of interesting nonlinear techniques, like those found in Run Lola Run, Groundhog Day and Memento. Many games tend to stick to fairly simple techniques like flashbacks, but more sophisticated approaches could result in more games with critically acclaimed stories.
Read the rest here!

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