I've neglected to learn OpenGL in the past, even though I've really wanted to. I guess when there are a million things you want to learn about, the things you need to immediately learn about take priority.
But now I have to learn it, thanks to a few school projects on the go that will require it, including (most likely) my upcoming thesis.
When I searched for OpenGL tutorials, the first hit was for Video Tutorials Rock. This website is maintained by an MIT computer science student, and was created, as far as I can tell, just for fun! He figured that video tutorials would be easier to learn from, and wasn't too satisfied with the other tutorials online anyway. I really like these tutorials -- check them out!
I hope to also have a look through the course material for a fourth year graphics course at Carleton that I was never able to take due to scheduling issues. Hopefully I can catch up with some of the basic theory.
Once I'm done with these resources, I think I will check out the Simple DirectMedia Layer (SDL) libraries, as they seem to be more standard than, say, GLUT.
If you have any advice as I embark on this graphics journey, please do leave a comment. And with that, I return to learning about animation using OpenGL...