Thursday, February 9, 2012

Research as Exploration

Check out this talk that asks the question 'What would it take to create a moonshot factory?' It's given by Michael Crow of Arizona State University as part of the new initiative We Solve for X, "a forum to encourage and amplify technology-based moonshot thinking and teamwork."

 

I think there are a lot of interesting things in there, but one thought caught my attention.  Crow talks about research as exploration, and the university as a place "dedicated not to publications or patents or profits but directly to the idea of radical thinking, radical problem solving, and driving radical levels of positive impact."

This reminded me of my post on wanting 'publish or perish' to go away.  I think this is one of the biggest reasons I felt (and still feel) that way, though I'm not sure if I articulated it sufficiently.  What Crow is trying to turn ASU into excites me.

Tuesday, February 7, 2012

The New Science of Teaching and Learning

What do you get when you mix psychology, education, and neuroscience? For Tracey Tokuhama-Espinosa, you get MBE (Mind, Brain, and Education) Science.  I recently looked at her book The New Science of Learning: Using the Best of Mind, Brain, and Education Science in the Classroom.  It described what so-called facts about learning are definitely true (i.e. proven by all three areas), probably true, intelligent speculation, and definitely not true, followed by lists of tenets and principles of learning.


Some of the facts that have been well established include:
  • human brains are as unique as faces
  • all brains are not equal: context and ability influence learning
  • the brain is changed by experience
  • the brain connects new information to old
 Some of the things that are very likely true include:
  • emotions have a big impact on learning, from what students think their teachers think of them to getting good support from others
  • good nutrition, water, and sleep are all important for learning
  • we notice novelty and look for patterns
  • humans are innately curious and driven to learn
  • active construction of meaning should be encouraged
  • memory + attention = learning
These are the tenets of individual learning, each of which is supported by the facts above and/or those not listed:
  1. Motivation impacts how teachers teach and how students learn
  2. Stress impacts learning
  3. Anxiety blocks learning opportunities
  4. Depressive states can impede learning
  5. Other peoples’ tones of voices are quickly judged in the brain
  6. Peoples’ faces are judged nearly instantaneously in the brain
  7. Movement can enhance learning
  8. Humour can enhance learning opportunities through laughter
  9. Nutrition impacts learning
  10. Sleep is important for memory consolidation
  11. Learning styles (cognitive preferences) are due to the unique structure of individual brains
  12. Teaching students individually enhances learning

When thinking about these tenets (and the universal learning principles I did not list), something really jumped out at me: I noticed that digital games could support them all rather well.  For example, games are motivating; that one's easy.  Affectively designed games could help reduce the anxiety, depression, and bad kinds of stress, while introducing the good kind of stress (eustress) through challenge.  Health related tenets, like nutrition and sleep, could potentially be supported through persuasive games that are designed to encourage healthy behaviour.  I think that a lot of what James Paul Gee has to say about games is also supported nicely by MBE Science, though he does not explicitly connect to that research.

Another thing I noticed about the known truths of learning is that they coincide nicely with Ken Bain's What the Best College Teachers Do. I previously wrote about this book in relation to computer science education in a short series of posts here, here, and here.  I'll leave it to those interested to consider the connections, and recommend both books to learn more.

Monday, January 16, 2012

You Will Fail to Have a Great Career — Unless...

Larry Smith told the TEDxUW (University of Waterloo) audience that they will fail to have a great career.  After all, there are ever so many excuses that crop up to justify why you can't follow your passion.  Alas, there is no such thing as a "good" career according to Larry, so if you try to settle for one, you'll just end up with one of those terrible, soul-sucking jobs.  Unless...


Unless.

Friday, January 13, 2012

Real Computer Science in High Schools

As someone who is always looking for outreach opportunities with middle and high school students, I enjoyed The Guardian's recent article called Michael Gove to scrap 'boring' IT lessons: Schools to be given freedom to run cutting-edge computer classes under plans for open source curriculum.  From the article:
In a speech, the education secretary will say the existing curriculum in Information and Communication Technology (ICT) has left children "bored out of their minds being taught how to use Word and Excel by bored teachers".
Instead he will, in effect, create an "open source" curriculum in computer science by giving schools the freedom to use teaching resources designed with input from leading employers and academics, in changes that will come into effect this September.

I interpreted the initiative to be similar to the curriculum I designed for our department's elective introduction to computers class for arts and social science students.  That course, too, has traditionally been mostly about how to use Microsoft Office software.  My version covered that only briefly, focusing instead on computer science topics from programming in Scratch and searching and sorting algorithms all the way to human computer interaction.  Based on feedback from students and TA's, this was definitely a move in the right direction.  It's great to see similar changes happening in high schools.

Saturday, December 31, 2011

An Exciting New Year

2011 was special, particularly with the arrival of our daughter Molly.  But 2012 is looking pretty great, too!


Although I wasn't able to get an NSF grant application in for Gram's House as planned, one of the researchers I was working with and I have teamed up with another group doing something similar.  If that grant gets funded, it leaves us with an opportunity to extend it later with Gram's House.  At the same time, the Gram's House researcher is (hopefully) running a pilot project at her university this summer that will help us learn more about how to approach both projects in the most effective way.

I'll be off on maternity leave until September, but I'm looking forward to doing some reading and trying to nail down my thesis plan (I have gone through some iterations already, but am not quite there yet as it turns out).  I like knowing that everything I can get done (and feel like getting done) is a bonus, and that I don't have to put myself under a lot of pressure.  After all, I want to make sure I enjoy my time with Molly!

I'll be teaching my mini-course (Computer Science and Games: Just for Girls!) for the fifth year.  It's only a week long, but that will probably be the first time I'll be away from Molly for so long, so that will be interesting.  I'm also considering putting together a programming course for Girl Develop It Ottawa using Processing, which would be fun to teach in the summer.

And perhaps most exciting of all, I'm trying to make attending Grace Hopper 2012 in Baltimore with Andrew and Molly a possibility.  It's only a 9 hour drive from home, and if I can get my trip funded, the only cost would be Andrew's conference fee and food (and maybe we can even get him in as a volunteer?).  I've wanted Andrew to attend for years now both for the technical content and to get to see into my world of women in computing.  As an added bonus, the conference offers free daycare!