Thursday, March 8, 2012

Bastion: Narrating Your Every Move

Who knew that having your every move narrated back to you could be so satisfying? Far from annoying, the compelling nature of the voice-overs in Bastion demonstrate once again that you don't need complex technology to produce a truly great storytelling experience.

Bastion box art obtained via Wikipedia

Right from the very start of the game, a rustic voice belonging to a sage old man describes your actions and the game world.  The wording would probably be suitable for a short story, it's that good.  Not only that, but it's varied enough that you don't feel like you hear the same thing over and over.

And the technology to make it happen? Certainly nothing complicated.  The logic would be pretty straightforward, especially given the constrained nature of the isometric 2D play space.  When the player falls off the edge, a related quip is spoken.  As the player moves into a certain area with predefined enemies, background on why he is there is given.  Small mementos left in the world can be gathered, and the player can ask for a piece of their back stories later on.

It doesn't hurt that the voice acting and, like Skyward Sword, the music are top notch.

Have you played some or all of Bastion? What was your experience? What other games have fantastic storytelling that was likely accomplished with relatively simple technology?


Post a Comment

Comments are moderated - please be patient while I approve yours.

Note: Only a member of this blog may post a comment.